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Glass empty states

Five frosted translucent empty panels that vary the blur, the tint and the depth: a neutral frost, a primary tint, a dark smoke, a clear crystal and a layered depth panel. Each is sized, token-driven, renders with default copy and reads best over a background.

EmptyGlass

Installation

The styled layer is free and installs like any other ai2 component.

Run the following command

npx shadcn@latest add @ai2/empty-glass

Dependencies, the @ai2/tokens theme and the component file are installed together.

Variations

5 takes on the same idea. Each is its own export, and every one accepts a size prop (sm, md, lg, xl) aligned to the base Button scale.

Frost

A neutral frosted panel with a medium backdrop blur.

Nothing here yet

This frosted panel is waiting for its first item.

Nothing here yet

This frosted panel is waiting for its first item.

sm

Nothing here yet

This frosted panel is waiting for its first item.

md

Nothing here yet

This frosted panel is waiting for its first item.

lg

Nothing here yet

This frosted panel is waiting for its first item.

xl

Tint

A primary-tinted translucent panel.

Your collection is empty

Add something and it will appear on this tinted panel.

Your collection is empty

Add something and it will appear on this tinted panel.

sm

Your collection is empty

Add something and it will appear on this tinted panel.

md

Your collection is empty

Add something and it will appear on this tinted panel.

lg

Your collection is empty

Add something and it will appear on this tinted panel.

xl

Smoke

A dark smoky panel with a strong blur.

No activity to show

Events will surface through the smoke as they happen.

No activity to show

Events will surface through the smoke as they happen.

sm

No activity to show

Events will surface through the smoke as they happen.

md

No activity to show

Events will surface through the smoke as they happen.

lg

No activity to show

Events will surface through the smoke as they happen.

xl

Crystal

A very clear panel with a light top edge.

A clean slate

Nothing is stored here yet. Whatever you add shows up first.

A clean slate

Nothing is stored here yet. Whatever you add shows up first.

sm

A clean slate

Nothing is stored here yet. Whatever you add shows up first.

md

A clean slate

Nothing is stored here yet. Whatever you add shows up first.

lg

A clean slate

Nothing is stored here yet. Whatever you add shows up first.

xl

Depth

A layered panel with an inner highlight and a soft glow.

No items in this space

This layered panel fills up as soon as you create something.

No items in this space

This layered panel fills up as soon as you create something.

sm

No items in this space

This layered panel fills up as soon as you create something.

md

No items in this space

This layered panel fills up as soon as you create something.

lg

No items in this space

This layered panel fills up as soon as you create something.

xl

ai2 Glass empty states: 5 styled variations on the token system

The ai2 Glass empty states are a set of 5 decorative button variations from the styled layer of the @ai2 design system, built around frosted translucent empty-state panels. They are free and MIT licensed, and every color comes from a semantic token, so they theme with the rest of ai2 in light and dark.

Motion runs on framer-motion: these are static; no motion library work is required. The styled layer is opt-in, so the dependency only lands if you use it; the base components stay lean. Under reduced motion, there is no motion to reduce.

What is in the ai2 Glass empty states?

5 exports in one file: Frost, Tint, Smoke, Crystal and Depth. Each renders a native button and takes a size prop (sm, md, lg, xl) aligned to the base Button. They are separate from the base Button on purpose: the base keeps its clean variant, tone and size axes, while the styled layer carries the effects.

You own the file. Copy the one category file and you have all 5 variations, with no runtime dependency on ai2 itself.

Why use it

  • On-system by construction: Every color resolves to an ai2 semantic token, so the buttons follow your theme in light and dark with no extra work.
  • Effect without the sprawl: The decorations live in a dedicated styled file, so the base Button keeps its clean, predictable API.
  • Accessible and honest: Each renders a real button element, keeps a visible focus ring, and respects prefers-reduced-motion.

Features

  • Token-driven color: No hardcoded hex or oklch; the look recolors with your theme tokens.
  • framer-motion: these are static; no motion library work is required.
  • Reduced-motion aware: Under prefers-reduced-motion, there is no motion to reduce.
  • Size aligned to the base: Every variation takes sm, md, lg and xl matching the base Button height scale, so styled and base buttons line up in a row.

Production tips

  • Use it for emphasis, not everywhere: Styled buttons draw the eye. Reserve them for the one action you want people to take on a screen, and use the base Button for the rest.
  • Keep labels as verbs: The decoration adds weight, so a clear action label keeps the button scannable.
  • Pick one variation per surface: The variations share a family; using two different ones in the same view competes for attention.

Works with the rest of ai2

The Glass empty states sit alongside the base Button and the rest of the @ai2 registry. They share the same token file, so a styled action next to a base button or a badge stays visually consistent in both modes.

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© 2026 ai2 design system · MIT licensed · Built with its own components