Animated buttons
Five takes on motion that draws the eye: bounce, scale, slide, rotate and a breathing loop. Each is sized and token-driven.
Installation
The styled layer is free and installs like any other ai2 component.
Run the following command
npx shadcn@latest add @ai2/buttons-animatedDependencies, the @ai2/tokens theme and the component file are installed together.
Install dependencies
npm install motionCopy the source
components/ui/buttons-animated.tsx"use client"
import type * as React from "react"
import { motion, useReducedMotion, type HTMLMotionProps } from "motion/react"
import { cn } from "@/lib/utils"
/* Animated buttons family: 5 variations, all sized (aligned with the base scale), using framer-motion, taking colour ONLY from semantic tokens and reduced-motion safe. One file = a whole category you own the code for. */
export type StyledSize = "sm" | "md" | "lg" | "xl"
const sizes: Record<StyledSize, string> = {
sm: "h-8 gap-1.5 rounded-md px-3 text-sm",
md: "h-9 gap-2 rounded-lg px-4 text-sm",
lg: "h-10 gap-2 rounded-lg px-5 text-sm",
xl: "h-12 gap-2.5 rounded-xl px-6 text-base",
}
const base =
"relative inline-flex shrink-0 select-none items-center justify-center overflow-hidden font-medium whitespace-nowrap outline-none focus-visible:ring-[3px] focus-visible:ring-ring/50 disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg]:size-4 [&_svg]:shrink-0 [&_i]:text-base [&_i]:leading-none"
type Props = HTMLMotionProps<"button"> & { size?: StyledSize }
/* Bounce: bounces upwards on hover. */
export function BounceButton({ className, size = "md", children, ...props }: Props) {
const reduce = useReducedMotion()
return (
<motion.button
data-slot="styled-button"
whileHover={reduce ? undefined : { y: [0, -4, 0] }}
whileTap={reduce ? undefined : { scale: 0.95 }}
transition={reduce ? undefined : { duration: 0.4, ease: "easeInOut" }}
className={cn(base, sizes[size], "bg-primary text-primary-foreground", className)}
{...props}
>
{children}
</motion.button>
)
}
/* Scale: springy growth on hover. */
export function ScaleButton({ className, size = "md", children, ...props }: Props) {
const reduce = useReducedMotion()
return (
<motion.button
data-slot="styled-button"
whileHover={reduce ? undefined : { scale: 1.08 }}
whileTap={reduce ? undefined : { scale: 0.95 }}
transition={{ type: "spring", stiffness: 400, damping: 15 }}
className={cn(base, sizes[size], "bg-brand text-brand-foreground", className)}
{...props}
>
{children}
</motion.button>
)
}
/* Slide: a primary surface (token) filling from the bottom on hover; the text stays on top. */
export function SlideButton({ className, size = "md", children, ...props }: Props) {
const reduce = useReducedMotion()
return (
<motion.button
data-slot="styled-button"
whileTap={reduce ? undefined : { scale: 0.97 }}
transition={{ type: "spring", stiffness: 400, damping: 20 }}
className={cn(
base,
sizes[size],
"group border border-primary/30 bg-transparent text-foreground transition-colors duration-(--motion-base) hover:text-primary-foreground",
className
)}
{...props}
>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-0 origin-bottom translate-y-full bg-primary transition-transform duration-(--motion-base) ease-(--motion-ease) group-hover:translate-y-0"
/>
<span className="relative flex items-center gap-2">{children as React.ReactNode}</span>
</motion.button>
)
}
/* Rotate: a slight tilt on hover. */
export function RotateButton({ className, size = "md", children, ...props }: Props) {
const reduce = useReducedMotion()
return (
<motion.button
data-slot="styled-button"
whileHover={reduce ? undefined : { rotate: -3, scale: 1.03 }}
whileTap={reduce ? undefined : { rotate: 0, scale: 0.96 }}
transition={{ type: "spring", stiffness: 300, damping: 15 }}
className={cn(base, sizes[size], "bg-info text-info-foreground", className)}
{...props}
>
{children}
</motion.button>
)
}
/* Breathe: a continuous breathing scale loop to draw attention. */
export function BreatheButton({ className, size = "md", children, ...props }: Props) {
const reduce = useReducedMotion()
return (
<motion.button
data-slot="styled-button"
animate={reduce ? undefined : { scale: [1, 1.04, 1] }}
transition={reduce ? undefined : { duration: 2.2, ease: "easeInOut", repeat: Infinity }}
whileTap={reduce ? undefined : { scale: 0.96 }}
className={cn(base, sizes[size], "bg-primary text-primary-foreground", className)}
{...props}
>
{children}
</motion.button>
)
}Manual installs skip the @ai2/tokens theme, so add the token CSS from the theming guide or the tone colors will be missing.
Variations
5 takes on the same idea. Each is its own export, and every one accepts a size prop (sm, md, lg, xl) aligned to the base Button scale.
Bounce
Springs up and settles on hover.
import { BounceButton } from "@/components/ui/buttons-animated"
<BounceButton>Bounce</BounceButton>Scale
Grows with a spring on hover.
import { ScaleButton } from "@/components/ui/buttons-animated"
<ScaleButton>Scale</ScaleButton>Slide
A primary surface slides up from the bottom on hover.
import { SlideButton } from "@/components/ui/buttons-animated"
<SlideButton>Slide</SlideButton>Rotate
Tilts slightly on hover.
import { RotateButton } from "@/components/ui/buttons-animated"
<RotateButton>Rotate</RotateButton>Breathe
Breathes continuously to pull the eye.
import { BreatheButton } from "@/components/ui/buttons-animated"
<BreatheButton>Breathe</BreatheButton>ai2 Animated buttons: 5 styled variations on the token system
The ai2 Animated buttons are a set of 5 decorative button variations from the styled layer of the @ai2 design system, built around motion that draws the eye. They are free and MIT licensed, and every color comes from a semantic token, so they theme with the rest of ai2 in light and dark.
Motion runs on framer-motion: framer-motion springs and loops power the bounce, scale, slide, tilt and breathing effects. The styled layer is opt-in, so the dependency only lands if you use it; the base components stay lean. Under reduced motion, the animations stop and the buttons stay still.
What is in the ai2 Animated buttons?
5 exports in one file: Bounce, Scale, Slide, Rotate and Breathe. Each renders a native button and takes a size prop (sm, md, lg, xl) aligned to the base Button. They are separate from the base Button on purpose: the base keeps its clean variant, tone and size axes, while the styled layer carries the effects.
You own the file. Copy the one category file and you have all 5 variations, with no runtime dependency on ai2 itself.
Why use it
- On-system by construction: Every color resolves to an ai2 semantic token, so the buttons follow your theme in light and dark with no extra work.
- Effect without the sprawl: The decorations live in a dedicated styled file, so the base Button keeps its clean, predictable API.
- Accessible and honest: Each renders a real button element, keeps a visible focus ring, and respects prefers-reduced-motion.
Features
- Token-driven color: No hardcoded hex or oklch; the look recolors with your theme tokens.
- framer-motion: framer-motion springs and loops power the bounce, scale, slide, tilt and breathing effects.
- Reduced-motion aware: Under prefers-reduced-motion, the animations stop and the buttons stay still.
- Size aligned to the base: Every variation takes sm, md, lg and xl matching the base Button height scale, so styled and base buttons line up in a row.
Production tips
- Use it for emphasis, not everywhere: Styled buttons draw the eye. Reserve them for the one action you want people to take on a screen, and use the base Button for the rest.
- Keep labels as verbs: The decoration adds weight, so a clear action label keeps the button scannable.
- Pick one variation per surface: The variations share a family; using two different ones in the same view competes for attention.
Works with the rest of ai2
The Animated buttons sit alongside the base Button and the rest of the @ai2 registry. They share the same token file, so a styled action next to a base button or a badge stays visually consistent in both modes.