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Glass buttons

Five takes on frosted surfaces: classic frost, a primary tint, clear crystal, dark smoke and floating depth. Each is sized and token-driven, with a solid fallback where backdrop-filter is unsupported.

ButtonsGlass

Installation

The styled layer is free and installs like any other ai2 component.

Run the following command

npx shadcn@latest add @ai2/buttons-glass

Dependencies, the @ai2/tokens theme and the component file are installed together.

Variations

5 takes on the same idea. Each is its own export, and every one accepts a size prop (sm, md, lg, xl) aligned to the base Button scale.

Frost

Classic frosted glass from surface tokens with a top highlight.

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md
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xl

Tint

Translucent glass tinted with the primary token.

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Crystal

Sharper edge highlights and a stronger blur read as clear glass.

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md
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Smoke

Darkened translucent glass tinted with the foreground token.

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xl

Depth

Layered glass with a strong shadow that floats on hover.

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xl

ai2 Glass buttons: 5 styled variations on the token system

The ai2 Glass buttons are a set of 5 decorative button variations from the styled layer of the @ai2 design system, built around frosted, translucent surfaces. They are free and MIT licensed, and every color comes from a semantic token, so they theme with the rest of ai2 in light and dark.

Motion runs on framer-motion: framer-motion adds a spring on hover and tap; the depth variant also floats up. The styled layer is opt-in, so the dependency only lands if you use it; the base components stay lean. Under reduced motion, the springs are disabled and the glass surfaces stay still.

What is in the ai2 Glass buttons?

5 exports in one file: Frost, Tint, Crystal, Smoke and Depth. Each renders a native button and takes a size prop (sm, md, lg, xl) aligned to the base Button. They are separate from the base Button on purpose: the base keeps its clean variant, tone and size axes, while the styled layer carries the effects.

You own the file. Copy the one category file and you have all 5 variations, with no runtime dependency on ai2 itself.

Why use it

  • On-system by construction: Every color resolves to an ai2 semantic token, so the buttons follow your theme in light and dark with no extra work.
  • Effect without the sprawl: The decorations live in a dedicated styled file, so the base Button keeps its clean, predictable API.
  • Accessible and honest: Each renders a real button element, keeps a visible focus ring, and respects prefers-reduced-motion.

Features

  • Token-driven color: No hardcoded hex or oklch; the look recolors with your theme tokens.
  • framer-motion: framer-motion adds a spring on hover and tap; the depth variant also floats up.
  • Reduced-motion aware: Under prefers-reduced-motion, the springs are disabled and the glass surfaces stay still.
  • Size aligned to the base: Every variation takes sm, md, lg and xl matching the base Button height scale, so styled and base buttons line up in a row.

Production tips

  • Use it for emphasis, not everywhere: Styled buttons draw the eye. Reserve them for the one action you want people to take on a screen, and use the base Button for the rest.
  • Keep labels as verbs: The decoration adds weight, so a clear action label keeps the button scannable.
  • Pick one variation per surface: The variations share a family; using two different ones in the same view competes for attention.

Works with the rest of ai2

The Glass buttons sit alongside the base Button and the rest of the @ai2 registry. They share the same token file, so a styled action next to a base button or a badge stays visually consistent in both modes.

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© 2026 ai2 design system · MIT licensed · Built with its own components